The aim of my project is to explore and practice the concept art with 3D as part of the development process for character design in computer games.
Through this, I’ve gained some new experiences into understanding the process of character designs and developments for games, and also applied these explored techniques towards my own practice to help me become a professional 3D Artist or a Character Modeller.
Character No. 1: E-SWAT Droid (Developed from 2D Methodology only)
Character No. 2: Gurok (Developed from 3D Methodology only)
Character No. 3: Dino Tank (Developed from Hybrid Methodology)
Character No. 4: Ion Man (Developed from chosen Methodology)
From the project's overall results, it was found that the Hybrid Methodology was the more creative and logical approach for character developments for games. And this medium also helps with my project's research about finding any impacts towards 3D in concept art.
One of the reasons for this choice was because a rendered image of the 3D mesh (from Maya or ZBrush) can be used a the foundation towards forming a final concept art in Photoshop. Such as applying extra images of rendered materials from ZBrush into one composite image, and then apply any textures or effects directly onto the image. This again would be one of the good examples of delivering the impact of 3D towards the concept art process for character design, and is also good for practice.
In the end, I've sucessfully developed all of the four characters (from above), and have also created my Showreel which presents each of the character's development process based on their own methodology approach during my project's investigation.
Honours Project Showreel (YouTube.com)